PachiRogue Press Factsheet ========================== Game title: PachiRogue Developer: Hugh Chen (solo) Location: TBD Release date: Demo available now · Full release TBA Platforms: PC (Steam, itch.io) Website: https://hughchen.github.io/pachirogue-press-kit/ Steam: https://store.steampowered.com/app/4658910/PachiRogue/ Steam demo: https://store.steampowered.com/app/5057460/PachiRogue_Demo/ itch.io: https://hughchen.itch.io/pachirogue Price: TBD Press contact: pachirogue@gmail.com Socials: TBD One-sentence hook ----------------- It’s like Peggle got invaded by a horde. You aim balls down a cardboard board while enemies climb toward you, one careful shot at a time. Short description ----------------- PachiRogue is a pachinko-style roguelite set in a little cardboard toy box. There’s no character to walk around. You pick a ball from your hopper, line up the shot, and let physics do the rest while the enemy army waits. Use up your throws and the horde steps closer. Clear the board, grab upgrades, and try to make it to the boss. A lot of the art is real craft supplies: cardboard, construction paper, felt, photographed and dropped into the game. It plays slow and deliberate. You’re aiming for those messy chain reactions, not mashing buttons. Key features ------------ - Limited throws. Each turn you only get so many shots, so the next ball actually matters - Physics payoffs. A good bounce can wipe a whole cluster; a bad one wastes the turn - Ball hopper. Carry different balls and load the one that fits the wave - Handmade look. Cardboard boards, felt enemies, gold coins in a mason jar - Multiple stages. Different boards and enemy themes, each with its own boss Trailer ------- YouTube: https://www.youtube.com/watch?v=2I6nEORYq_I Direct download: TBD Press assets ------------ Download the full organized pack from the press kit page, or browse PressKit_PachiRogue/ in this repository.